Articulations and PosesĪn articulation is a rotation/translation of a joint which moves a connected link. An articulated body can have multiple end effectors, just like a binary tree can have multiple leaves.įigure 4: The end effector is represented by a green circle. The end effector is merely the position at the end of an articulated body. It is the free end of the chain of alternating joints and links. End EffectorĪn end effector is a position at the most outboard position of the most outboard link. In Figure 4, Joint A is the root joint, Link 1 is Joint B’s inboard link, Link 2 is Joint B’s outboard link. An outboard link/joint is a link/joint that is further away from the root joint within the tree hierarchy of the articulated body. An inboard link/joint is a link/joint that is closer to the root joint within the tree hierarchy of the articulated body, as it relates to given joint/link. A new joint and link is similar to a new branch on a tree. The articulated body is formed from a tree of joints and links, starting at the root joint. The root joint for a humanoid is usually the center of the hips. The root joint is the base of the structure. They are not used that often in Inverse Kinematics, and as you might be able to tell, no humans have prismatic joints - only revolute joints.Īn articulated body has a root joint. If you’re confused by prismatic joints, don’t worry. 2 prismatic joints half way down the handle, and another 2 prismatic joints all the way down the handle at the top of the luggage. If you look closely, the retractable luggage handle has 4 prismatic joints. Figure 3 shows a prismatic joint.Ī prismatic joint acts much like extending/retracting the length of the retractable handle on your luggage. The clock’s gold pin is a revolute joint.Ī prismatic joint is a joint such that the connected link translates from the joint to extend/shorten the link. Figure 2 shows a revolute joint.Ī revolute joint is much like the center pin of a clock - with a clock hand as a link. It is connected to a link that rotates around it. The first type of joint is a revolute joint. Types of JointsĪs for joints, there are two types. The linked chains are made up of joints and links, where a link is a rigid cylinder.Įven the simple toy in the above cover photo represents an articulated body. Simply put, an articulated body is a tree of linked chains. What is an articulated body? Articulated BodyĪn articulated body can represent most animated bodies such as humans and animals with skeletons. IK is a method that is applied to an articulated body. What is the necessary vocabulary to understand IK?īefore we get into the heart of IK, we need to define some IK-related vocabulary. I’m going to explain what IK is, define the vocabulary, and review the uses. IK is a popular tool in Blender and computer graphics, but if this is the first time you’ve tried to create or use an Inverse Kinematics system then you might want more details. You’ve probably heard of Inverse Kinematics. Original Article: Overview of Inverse Kinematics Rotates the bones of the chain into position according to the two control bones (target, pole). ![]() In every situation where you need the end of the bone chain to be in a specific place - like characters grabbing something, or the foot on the floor while walking. ![]() We don't need it, it just makes life easier. Why do we need the Inverse Kinematic constraint in rigging? Basically you position the end of the chain, and the IK solver calculates what the rest of the bones need to do in order to make that happen. Inverse Kinematics (IK) is another way, where the movement of the chain is determined by a "target" bone (and optionally a "pole target" bone) instead of the normal parent-child relationships. You need to rotate each bone individually. ![]() "Forward Kinematics" (FK) is the normal way of manipulating a bone chain, based on parent-child relationships. There are two main ways to pose a chain of bones:
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |