![]() We had to give it a shot and ask: What’s on the horizon for Hash Rush? In the end, results keep the ball rolling and make room for future achievements. Where there’s functionality, there are results. ![]() In smaller teams, practically everyone wears multiple hats, and as a producer, he wears many and gets stuff done.” If “playing Elden Ring to relax” isn’t clear enough proof of his endless patience and focus, we don’t know what is!īeing a part of the team and working with Nathan is a fantastic experience, and we are sure he has many positive things to say about the Hash Rush crew, but there is that one person he enjoys working with the most. Might sound like a bad game to unwind with, but it has been rather therapeutic, really :).” “Uhm….playing some of the latest games or an older classic! Recently it has been Elden Ring. We wondered what Nathan does when he takes off his VZ Games hat at the end of the day: “We all know that the perfect design does not exist, but getting to it as close as possible is a daily challenge.”Īnd a daily challenge requires some quality downtime to balance it out and recharge batteries. Still, we had to ask just what presents the most significant challenge within the process through the eyes of a Creative Director? Naturally, we all love to see a good chapter in the game development and hear about progress. While the events like such are a great testament to the team’s success, the effort behind them is often overlooked. What a way to visit a country I have been dreaming of visiting if not to present your own game at one of the biggest events of the year.” “Hmm, it must be presenting the game at Tokyo Game Show back in 2018. “Go over the designs and try to find places we can improve even further, run the Studio to make sure we have the most experienced managers, developers, and designers to make sure the game shines on every level.”īeing the person to turn to for some of the most important functional parts of the company and the features that could make or break the game’s image could easily be the sole definition of “stressful.” Even so, many tangible successes make up for it! We have asked Nathan to point out what he thinks of as a highlight of his engagement with VZ Games: With the dynamic nature of game development come many requirements to adapt and overcome, so what does “being a Creative Director and Studio Lead” mean in the context of Hash Rush? I am the Creative Director and Studio Lead at VZ Games.” Everything from Lore to the overall look and feel of the game has been on my shoulders from the get-go.”įor all those unfamiliar, we introduce Nathan Ziedonis! And here’s only a part of why we think he is just the right person for the job. “Being with the project from its inception, I have been involved with the design of the game from the earliest point. Today, we are updating it by putting some spotlight on one of the most significant contributors to the idea behind Hash Rush and the paver of creative roads it continues to take. An essential, endlessly repeated formula without a mention of the main ingredient - the mind behind the concept. “You miss 100% of the shots you don’t take! - Wayne Gretzky / - Michael Scott “ / - Nathan ZiedonisĮvery project starts with an idea: a thought turned to a note, turned to a plan. Always be better in every aspect of your life….
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